Look and feel
You'd be forgiven for thinking the iPhone 6S is physically identical to the iPhone 6. Now it's available in pink -- or as Apple insists on calling it, rose gold -- but the basic design in the same. However, the actual size of the phone is about a grain of sand larger than the iPhone 6. This shouldn't prevent your iPhone 6S from fitting into cases made for the iPhone 6, though Apple did use the refresh as an opportunity to release a new set of colors in both leather and silicon. After the dramatics of last year's Bendgate, Apple made the decision to change the aluminum alloy in the casing. It's 7000 Series aluminum, and if early tests on what appear to be a production case are to be believed, this stuff is strong. The addition of zinc-fortified aluminum does mean the iPhone 6S is a hair heavier than the iPhone 6. The difference is just a few grams -- something like three marshmallows. You won't notice unless you're holding both side by side, and the iPhone 6 remains one of the lightest and thinnest phones around. Although Apple tells us that the aluminum anodization process has remained the same, I couldn't help but notice the sides of the iPhone 6S feel grippier and less slippery than the iPhone 6 -- which is great news for those of us who like to let our phones go naked. (I mean, half the fun of buying the gold or rose-gold iPhone is showing it off). The glass on the top of the screen is new, too. It's from Corning and is supposedly some of the strongest glass the company has ever made. I didn't test it -- but considering iPhone users will now be pressing harder on their screens because of 3D Touch, having even stronger glass is a design decision that makes sense.Specs and performance
Historically, Apple doesn't like to overly tout the specs of its phones, focusing more on what they can do rather than clock speeds. Still, by any objective measure, the iPhone 6S is a beast. The dual-core A9 chip is the third-generation 64-bit processor from Apple. According to Geekbench, it's clocked at 1.83 GHz per core. This is up from 1.4 GHz on the iPhone 6. Apple says the A9 is 70% faster on CPU performance than the A8, and Geekbench recognizes those claims as accurate. The single-core Geekbench score of 2,530 trounced single-core scores from other device makers.
Apple doubled the amount of RAM in the iPhone 6S to 2GB, up from 1GB in the iPhone 6. The difference makes loading games, web pages and faster and smoother.
Apple integrated its M9 Motion coprocessor into the A9 chip, which means that Siri can now be always listening for the activation phrase, "Hey Siri," which the iPhone 6S could only listen for when plugged into power. This is an idea that Motorola did first with the Moto X -- but as we'll discuss below, a good idea for Apple to copy.
The GPU on the A9 got a big upgrade too. I wasn't able to see any demonstrable differences in graphical playback, but Apple says the GPU is 90% faster than the A8. I will say the newer GPU is necessary to process the 4K videos captured by the new camera.
The iPhone 6S is a snappy performer, easily breezing from one task to another.
Apple says the iPhone 6S has faster LTE and Wi-Fi than its predecessors and its supports even more LTE bands. I didn't notice any performance improvements over Wi-Fi or LTE, but it's nice to know a single phone will work in virtually every market. This means if you want to change carriers or go on vacation, your iPhone 6S won't get lowered to non-usable data speeds.
3D Touch is a masterpiece
One of the flagship features of the iPhone 6S is 3D Touch. Underneath the Retina HD display is a new capacitive pressure sensor and a taptic engine that's part of the A9 chip. The idea is the screen knows how hard or soft you press, and reacts accordingly. This might sound a bit like the idea behind the BlackBerry Storm -- one of the worst smartphones of all time -- but fortunately, 3D Touch is a different animal. Unlike the Storm, the screen isn't actually a button, and doesn't move. Instead, the sensor knows how hard or soft you press and responds with haptic feedback that simulates the feel of a button press. Essentially, 3D Touch is the Force Touch feature on the trackpad of the MacBook and MacBook Pro and on the Apple Watch, just with a slightly less creepy name. And really, the rebranding more accurately describes what the feature is all about. Apple essentially invented multi-touch (at least on phones) back in 2007 with the introduction of the first iPhone. It's hard to understate just how important that user-experience paradigm has become. Gestures such as tap, hold and pinch-to-zoom have changed the way we use our devices. With 3D Touch, Apple hopes to change the paradigm again, and it succeeds.
The learning curve for 3D Touch is very low. The key is to realize you need to focus on pressing hard, not pressing long. Long, normal presses will still work the same as they did before 3D Touch. Once your brain realizes that pressure is the new variable and not the duration of a touch, it becomes easy to use.
You can adjust the strength of 3D Touch in the accessibility settings, setting it firmer or softer. The standard setting worked well for me, but if you're having problems activating the feature, try lowering it to "light sensitivity" to make it easier to activate.
There are a few components to 3D Touch. The first is the idea of Quick Actions. Quick Actions are easy ways to access common settings in an app by simply pressing lightly on the app icon.
These actions -- which are defined by developers -- let you access a certain function from inside the app automatically.
For example, Quick Actions on the camera icon let you quickly launch in video mode, take a selfie or record in slo-mo. On the clock, you can set an alarm or a timer. On the App Store, you can search the store or redeem a gift card.
This sort of functionality really makes the iPhone feel more like a power user's tool, and it seriously speeds up productivity. Right now, most of Apple's built-in apps support Quick Actions and third parties such as Pinterest and Dropbox are already available with support.
I'm a huge fan of apps such as Launch Center Pro and Workflow and now that kind of automation technology can be built into apps themselves. It's very cool.
I can't wait to see what developers do with Quick Actions in the future, because it really can be a time saver. But that's not all 3D Touch can do.
Inside apps that support 3D Touch, there exist the new actions of Peek and Pop.
A light press on a link, a photo or a message in a list will open up a preview of what you've selected using what Apple calls Peek. Press a bit harder and you'll "Pop" directly to the web page, photo or message.
I send roughly 100 iMessages a day with my friend Aly and these often consist of links to photos, GIFs or web URLs. Being able to preview the link without leaving the Messages app is a dream.
If you swipe up in Peek before pressing all the way to Pop, you're given options of what to do with the content. This can include forwarding a photo, adding a URL to a reading list or, for email, options for delete or archive.
Scared that "popping" all over the place will leave you lost? With the new "Back to X" feature in iOS 9, going back to where you were is a breeze.
Peek and Pop are incredibly useful in the default Apple apps, especially Photos, where you can preview images and videos in a bigger view with just a light press.
For me, 3D Touch is something that once you use, you won't be able to stop. Going back to my iPhone 6 after spending time with 3D Touch on the iPhone 6S, I feel lost. I constantly want to Peek at links in Messages or preview photos.
In my initial hands-on with the iPhone 6S, I praised 3D Touch as being almost worth the price of admission. This remains true. In fact, if 3D Touch was the only change between the iPhone 6 and the iPhone 6S, I would still be tempted to upgrade.
As it turns out, the iPhone 6S is about more than just 3D Touch, but I'll be honest: This is definitely my favorite feature on the phone.