Not many games are worth buying four times. 'Lumines' is one of them.
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Let's see. PlayStation Portable, PlayStation Vita, and iOS.
Before its Nintendo Switch (and PlayStation 4/Xbox One) release this week, those were the platforms on which I already owned and had played Lumines previously. Each one, a version I'd happily, enthusiastically purchased. And here I am, back on my bullshit and fully on board for Lumines Remastered.
I think a lot of us probably have games like this in our lives. Familiar, comforting experiences that you can just slip into and lose yourself for a few hours. I don't think it's quite accurate to say it happens on "autopilot" -- I'm completely focused and engaged when I play Lumines. It's more that the act of play is effortless and almost meditative.
You might be wondering: What is Lumines? I've written about this before, but I'll briefly summarize again.
Lumines is a puzzle game that makes you feel like you're playing Tetris in a late '90s dance club.
Lumines is a falling blocks puzzle game that makes you feel like you're playing Tetris in a late '90s dance club, during the era when "electronica" was this fascinating new toy in pop culture. Pulsating beats and bursts of neon light create a trancelike vibe as you match like-colored blocks at an ever-escalating pace.
It's not quite Tetris however. Your playing field is wider than it is tall, and the falling blocks are always 2x2 squares made up of four smaller squares. Each of those smaller squares sports one of a level's two different colors, and fallen blocks disappear when you can get a 2x2 formation (or multiple, overlapping 2x2 formations) of the same color grouped together.
While you're dropping blocks and matching colors, a "Time Line" constantly sweeps across the playing field from left to right at a steady pace. Successfully matched color blocks only disappear after the Time Line passes over them, so you can really maximize your score by timing your block drops and thinking ahead to where you'll place the next ones.
I don't know what makes Lumines so sticky for me. I'm not generally big on its particular brand of club music in my daily listening habits. And while I think puzzle games are great, action and story are more my thing.
But Lumines has been a constant in my life since it first launched in 2004. The newly remastered version doesn't do much to change things up or add anything new; it's just prettier.
But that's fine! Very few games have the kind of staying power that makes them still feel fresh and engaging more than a decade after they were first released. Lumines is one of those games. It's something I'm excited to own a fourth time, and will happily buy again many times over in the future.
Disclosure note: While I did buy three earlier versions of the game, I received a review code for Lumines Remastered on Switch. I would have definitely purchased it at release if I hadn't gotten a code, but it's worth noting nonetheless.
Topics Gaming
Adam Rosenberg is a Senior Games Reporter for Mashable, where he plays all the games. Every single one. From AAA blockbusters to indie darlings to mobile favorites and browser-based oddities, he consumes as much as he can, whenever he can.Adam brings more than a decade of experience working in the space to the Mashable Games team. He previously headed up all games coverage at Digital Trends, and prior to that was a long-time, full-time freelancer, writing for a diverse lineup of outlets that includes Rolling Stone, MTV, G4, Joystiq, IGN, Official Xbox Magazine, EGM, 1UP, UGO and others.Born and raised in the beautiful suburbs of New York, Adam has spent his life in and around the city. He's a New York University graduate with a double major in Journalism and Cinema Studios. He's also a certified audio engineer. Currently, Adam resides in Crown Heights with his dog and his partner's two cats. He's a lover of fine food, adorable animals, video games, all things geeky and shiny gadgets.