3 things you can do in 'Uncharted 4' that you never could before

'Uncharted 4' has a lot that's familiar, but some new elements give fans additional ways to play.
 By 
Adam Rosenberg
 on 
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Original image has been replaced. Credit: Mashable

Uncharted 4: A Thief's End is meant to cap off Nathan Drake's story. It also gives developer Naughty Dog an opportunity to fold everything learned from the previous games into what the team hopes is a fresh take.

Don't worry; the series you love is still there. Drake is the same Indiana Jones/Lara Croft aggregation he's always been. But he's picked up some new tricks that promise to expand the scope of what is typically expected for an Uncharted game.


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The story follows Nate, his long-lost/recently returned brother, Sam, and Sully as they hunt for the lost pirate treasure of Henry Evory. They're up against rich kid fortune-seeker Rafe Adler and his hired mercenary help: a PMC called Shoreline, which is owned and overseen by Nadine Ross.

The treasure hunt brings both groups to Madagascar as they search for a lost pirate colony, Libertalia. It's in the rocky, mud-slicked wilderness of Madagascar that we get our first sense of how Uncharted 4 dares to be different.

Drive wherever you want

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Original image has been replaced. Credit: Mashable

Finding a lost pirate colony is no easy task. That's why Nate, Sam and Sully rent themselves a 4x4 truck with a front-mounted winch and enough horsepower to handle Madagascar's muddier inclines.

While it wouldn't be accurate to think of Uncharted 4 as a proper "open world" game, the truck is more than just a narrative device. The Madagascar wilderness is vast, and the truck puts a new spin on poking around for hidden collectibles.

Via Giphy

The end result is still the same: Exploring outside the main path rewards you with goodies. But the truck means you can cover more ground. Each new Uncharted game has delivered more open spaces, and Uncharted 4 opens them up so much that you can't do it on foot.

The truck's winch is also a useful tool for solving puzzles. At one point, a steep, muddy hill was in the way, so Nate wrapped the winch around a tree and let the truck haul itself up the slope. Later, a rickety wooden bridge collapsed before we could cross it, but using the winch to pull down two support beams transformed it into a ramp.

Stick to the shadows

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Original image has been replaced. Credit: Mashable

Sneaky play hasn't ever been a focus in Uncharted games. Generally speaking, you can sneak Nate around until he fires the inevitable first shot; then all hell breaks loose.

That's no longer the case. Naughty Dog baked gameplay and interface alerts into Uncharted 4 that help you stick to the shadows. There's no avoiding the body count, but players have options for making Drake's journey feel a little less murder-y.

Tall grass is your friend now. Walk into it, and Nate will automatically crouch down out of sight. Use it to sneak around behind -- or just sneak past -- unsuspecting enemies.

Via Giphy

Whenever you are spotted, you have a larger window to act and get out of sight before the aforementioned hell breaks loose. A yellow-outlined diamond icon appears over the alerted enemy's head, filling up with color for as long as you're visible

If the icon fills up completely, it turns orange -- an indication that you've been caught and it's time to fight. But if you can break the enemy's line of sight before that happens, the fight is averted.

There are still sections of the game where you'll have to pull out your guns and start shooting. But sneaking around is a viable option in a lot of situations, whether it's to give yourself a more advantageous position or to avoid a combat encounter entirely.

Swing like Tarzan

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Original image has been replaced. Credit: Mashable

The grappling hook is a new item in Nate's toolbox. You can attach it to specially marked locations and use it for either climbing or swinging.

The grapple's utility in Uncharted 4 is a product of Naughty Dog's push for wider spaces in the game. A grapple in past Uncharted games would be a contextual tool, primarily; you'd use it in the same places to cross the same gaps as everyone else.

Uncharted 4 gives players the opportunity to follow any number of paths through a level. Many locations are essential to the story and can't be skipped, but different approaches to the same location might require different tools.

Via Giphy

Do you take the direct, wide-open avenue into the enemy base, running-and-gunning the whole way? Do you sneak through the grassy fields and make your way to a rear entrance? Or do you shimmy up to a rocky outcropping and then -- with the help of your grapple -- swing over to the sniper's perch?

As a rope swing, the grapple gives you a chance to literally get the drop on your enemies. If you swing in and let go at just the right time, Drake will land on top of a nearby threat and take it out automatically.

Uncharted 4: A Thief's End is out May 10 for PlayStation 4.

Have something to add to this story? Share it in the comments.


Topics Gaming

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Adam Rosenberg

Adam Rosenberg is a Senior Games Reporter for Mashable, where he plays all the games. Every single one. From AAA blockbusters to indie darlings to mobile favorites and browser-based oddities, he consumes as much as he can, whenever he can.Adam brings more than a decade of experience working in the space to the Mashable Games team. He previously headed up all games coverage at Digital Trends, and prior to that was a long-time, full-time freelancer, writing for a diverse lineup of outlets that includes Rolling Stone, MTV, G4, Joystiq, IGN, Official Xbox Magazine, EGM, 1UP, UGO and others.Born and raised in the beautiful suburbs of New York, Adam has spent his life in and around the city. He's a New York University graduate with a double major in Journalism and Cinema Studios. He's also a certified audio engineer. Currently, Adam resides in Crown Heights with his dog and his partner's two cats. He's a lover of fine food, adorable animals, video games, all things geeky and shiny gadgets.

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