McGonigal asks what would happen if we were able to tap into the emotional resonance and powerful feedback loops we find within games and apply them to solving real-world problems. Since we routinely save worlds inside of games, might there be a way to "learn the habits of heroes" and do more to incentivize world-changing in our offline real lives?
Dr. McGonigal is behind a number of the most notable alternate reality games and works as director of game research & development for the Institute for the Future. Her current project, EVOKE, embodies the theory behind her talk by engaging participants in a "10-week crash course in changing the world."
Check out the talk below and let us know what you think: Can games teach us anything about how to make the world a better place?