Nintendo's Role in the New Mobile Gaming Paradise

 By 
Paul Glazowski
 on 
Nintendo's Role in the New Mobile Gaming Paradise
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While Sony’s PSP hasn’t seen itself become a phenom of the mobile gaming space, the Nintendo DS is an item which has often been touted as something of a marvel; nearly as cool as the Wii when it first arrived. Nintendo has consistently sold millions for several quarters. And the company will undoubtedly sell more. But just how much more? And if/when momentum slows to a trickle, then a crawl, and then stops, what comes after? Does Nintendo move into software exclusively, bringing Mario, et al. to the iPhone, Android devices, Nokia handhelds, and other systems?

What triggered my interest in this subject isn’t gaming itself. The most I would consider myself is a very occasional gamer. Once in a while a little Sudoku, some Tetris, some chess. Also, I’ve recently been draw to the “Cannon Challenge” [iTunes URL] game freely issued by Discovery for iPhone/iPod touch users. Otherwise my free moments are devoted to other pursuits. No, gaming isn’t really the focus here. Rather, it is the way in which mobile platforms themselves are evolving that is the basis for this comment. They are evolving to the point that Nintendo’s handhelds, and those of its competitor(s), will be no more. Why? Internet connectivity. More precisely, always-on Internet connectivity.

It’s been said constantly for over a year now by various persons well-known and not so well-known: the iPhone is a great gaming platform. Leo Laporte of TWiT, The Tech Guy, and The Lab fame, says so. Regularly. The co-hosts of “Diggnation” offer similar praise for the thing. I’ll say so, too. And by categorial association, I would say a number of other smartphones are similarly equipped to provide gameplay that’s visually impressive and entertaining as well. Indeed, because of computing power alone, it might be argued that the likes of Nintendo won’t be able to extend its legacy in a tangible sense for many more years.

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Of course, Sony has a convenient bridge to the next era of mobile gaming in its partnership with Ericsson in the mobile phone world. That is something Sony should address, and sooner rather than later. But Nintendo, interestingly enough, doesn’t have that option. Not yet, at least. And rather than establish exclusives with one handset maker or another, it may well be better off investing little to naught in hardware and focus instead on publishing titles compatible with the modern smartphone platforms of today.

Not too long ago a report released by comScore noted that US mobile subscribers’ had essentially balanced pan-Atlantic rate of 3G adoption with residents of Europe, after years of lagging behind. If comScore’s numbers are anything accurate, they only add weight to the line that mobile phone gaming is the logical extension to come from the market. The next cash cow. Naturally, this requires that consumers take to the all-in-one approach to mobile communications, which they’ve been slow to do. But the advent of Nokia’s newest N-Series devices as well as those from Apple and Samsung, etc., have done much to whet the consumer palate. So much so that a migration is simply inevitable.

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Now, there is a limit to what you can do given that sort of infrastructure and personal componentry. A small screen can only provide so much opportunity to developers. But the social aspect is where things go big. It’s more a matter of developers’ thinking anew about the handheld world, and seeing what they’ve already constructed in the realm of iPhone and Android, they presumably won’t be short for ingenuity for many years to come.

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