The two augmented reality games included with the kit (and shown in the "don't miss" video demo) are just the tip of the iceberg, according to Parrot -- they're already talking with game publishers about new titles, and have released an SDK to allow third-party developers to design games for the drone. They are also encouraging the development of alternative applications for the drone beyond gaming. Parrot seems highly interested in fostering a robust developer community for the device as a hardware platform, so we may see some interesting new uses for this flying wonder before too long.
For now it's iPhone/iPod controlled, but Parrot plans to work to make the device available to other mobile platforms as well. What we couldn't pry out of Parrot was a price, but the AR.Drone will launch sometime later this year. Check it out in flight at CES in the video below and let us know what you think -- what would the price have to be to justify picking one of these up?