Get Your Friends Together For 'Board Game Night' -- Online

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Get Your Friends Together For 'Board Game Night' -- Online
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The biggest thing preventing us from having a good time was time itself. School and work obligations left us with little free time until late in the night, where a loud gathering of college gamers isn't exactly feasible. Then, once summer rolled around and we all moved back to our respective corners of our state, gaming stopped altogether.

Since the new decade, however, a revolution of new (and old) digital tablet games has alleviated all of our problems. They work over the internet, cost less and require no extensive collection of pieces or cards. The genre has grown so big that we even dedicated a yearly award to the genre last winter. Through hard-working companies like Playdek, board gamers across the globe have been able to play the games they love more often than ever.

By piloting extensive brands like Ascensionand Nightfall to iOS (both five-star reviews here at Gamezebo), Playdek has helped take digital card and board games to the next level. Playdek CEO Joel Goodman and George Rothrock, director of product and business sat down to talk about their plans for the future.

Future Allies

There have been rumors that Playdek has huge plans for the future, and Goodman confirmed that we will see franchises hitting tablet devices in the near future.

"The landscape is pretty broad," says Goodman. "We have a few things in the works that we'll be announcing shortly, but we have a few big projects coming soon. First we have Summoner Wars, our main focus. Past that, we'll be bringing out Penny Arcade: Gamers vs. Evil with Cryptozoic."

That's two big-name franchises in the works right off the bat. From the base level, it's hard not to get excited at additional titles. The Playdek forecast?

"More games, more games, more games, more features," says Goodman.

But that's just the tip of the iceberg. Playdek has plans far beyond simply increasing the rapidly expanding digital board game library. The company believes that the technology presents something far bigger than a collection of fun apps.

"We really are excited at the idea that it gets to broaden the amount of games you get to play," Goodman says. "You can play games that don't hit the table that often with your friends, as well as try games that you might not have had originally."

Building a Community

I had a chance to play with Playdek's nearly complete build of Summoner Wars. Movements are intuitive, the battlefield is colorful, and each individual card has tiny, moving backgrounds. Aside from simply being a faithful recreation of the original card game, a great deal of focus has gone into creating an experience.

"We want to pull together and build a digital community of board gamers," says Goodman. "It's a very engaged community, and the platform and technology is just right. That's why you see such an explosion right now of board gaming coming to mobile, especially iOS."

I confide in this statement, explaining the same tale that I told to open this article: mobile games have made it infinitely easier my friends and I to connect with the games that we love.

"What happens with a social space in physical games," Goodman explains, "is that there's a fragmentation where consumers lose sight of certain products, and lose sight of a community to play with. [But] as you can see in digital MMOs, when you make a very accessible social experience, the users can stay very well-connected."

To back this statement, George shows me the intuitive connectivity that Playdek has planned for Summoner Wars's multiplayer.

Establishing Connections

"You'll have matchmaking and gameplay with your friends. You can set the length of time you want to have a game. Some people don't mind having a game over seven days, others want to play it all the way through right away," says Goodman. "Connectivity is important. We have proprietary asynchronous play."

As Goodman explains, it's not like Hero Academy. "[...] That doesn't prevent you from sitting down with someone and playing your game in real time," he says. "What's great about our system is that you can get off whenever you're busy and have to go. The switch is seamless. And if you don't finish by the agreed time limit, you'll forfeit."

In addition to creating a multiplayer system that connects the best of the immediate and asynchronous worlds, Playdek is adamant about another kind of connection with Summoner Wars: bringing both new and old board gamers together.

"We made this game free-to-play because we really believe that a ton of people are going to get it and enjoy it," Goodman says. "Even people who aren't into this game or genre will find themselves surprised. There's a fantastic learning curve that rewards both newcomers and veterans."

Speaking with Goodman and Rothrock, there is a fire in their eyes (and not just because I've been duking it out with the fire-based Phoenix Elf Prince Elien for the past half hour). The folks at Playdek are game designers by profession, but board game geeks by heart.

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