'Boyfriend Dungeon' is a game that let's you date weapons, because love hurts
You know that feeling when you're in a particularly infuriating argument with your boyfriend or SO and just think to yourself, "Wow -- wish I could turn you into a baseball bat and smack you with it."
The newly announced Boyfriend Dungeon has you covered.
It's a dungeon-crawler that's Not Like Other Dungeon Crawlers (*winkwink*) because it's actually more about forging love than it is about killing baddies with rad weapons.
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Or rather, it's about forging love with your rad weapons in order to kill baddies together. Because we all know that the couple that kills together, stays together.
Kitfox, the indie studio best known for last year's Moon Hunters, coined the term "shack-and-slash" to describe this singular genre blend of dating sim and adventure game. With a setting that feels very akin to entering the bowels of hell that is Tinder, you fight your way through darkened dungeons to rescue a plethora of worthy weapon-bachelors from their prisons.
Unlike Tinder, though, these weapons are actually datable. (And just wait until you see how big his blade is, amiright?)
Each weapon can transform into the bachelor or bachelorette of your dreams, imbued with their own unique personalities and combat styles. Fulfilling the fantasies of women everywhere, these boyfriends are ones you can even level up and improve.
Details on the game are scarce, but the announcement trailer already introduced a few of its deadly cuties to get your blood pumping: There's the pulsating curved blade called Talwar who transforms into a Fabio-meets-punk hunk, or the agile, smoldering, chic needle named Épée, and the dressed-to-kill blade Valeria.
As a game that's very literally about fighting for love, Kitfox was adamant that the game be as inclusive to all genders and sexual preferences as possible.
Boyfriend Dungeon already pierced our hearts for sure. We just hope that leveling up our IRL relationships ever proves this exciting.
Topics Gaming
Jess is an LA-based culture critic who covers intimacy in the digital age, from sex and relationship to weed and all media (tv, games, film, the web). Previously associate editor at Kill Screen, you can also find her words on Vice, The Atlantic, Rolling Stone, Vox, and others. She is a Brazilian-Swiss American immigrant with a love for all things weird and magical.