Watch the new Supremacy PvP mode from 'Destiny: Rise of Iron'
Destiny: Rise of Iron introduces a new mode -- Supremacy -- for the game's competitive "Crucible," where teams of human players battle for bragging rights and sweet loot.
It might be new to Destiny, but Supremacy is actually a carbon-copy of a mode from another popular game: Kill Confirmed from Call of Duty. There are some minor cosmetic differences, but the two are otherwise identical.
In Supremacy, two teams of six fight much like they would in Destiny's Clash mode, where the only objective is to kill enemies and, in so doing, earn more points than the opposing team. The difference here is how those points are applied.
When you kill an enemy in Supremacy, they leave behind a crest, which looks like one of the game's treasure engrams only there's a little symbol it. The kill doesn't earn your team any points, but collecting that crest does.
The catch is that both teams can see any loose crests -- whether they belond to a friend or a foe -- and both teams can collect them. Grabbing a downed enemy's crest earns your team points, but grabbing one left behind by a downed ally blocks the opposing team from accruing those points.
In tactical terms the rules of Supremacy encourage close-quarters combat, since you want to be close to those crests when they drop.
It's also good strategy to stick with your team in Supremacy. Teammates can provide covering fire while one person collects crests, but moving in a group also makes it easier to reach allied crests before the enemy does.
You can see Supremacy in action in the above video, which features the "Skyline" and "The Last Exit" maps, both of which are new in Rise of Iron. The Destiny add-on arrives for PlayStation 4 and Xbox One on Sept. 20.
Adam Rosenberg is a Senior Games Reporter for Mashable, where he plays all the games. Every single one. From AAA blockbusters to indie darlings to mobile favorites and browser-based oddities, he consumes as much as he can, whenever he can.Adam brings more than a decade of experience working in the space to the Mashable Games team. He previously headed up all games coverage at Digital Trends, and prior to that was a long-time, full-time freelancer, writing for a diverse lineup of outlets that includes Rolling Stone, MTV, G4, Joystiq, IGN, Official Xbox Magazine, EGM, 1UP, UGO and others.Born and raised in the beautiful suburbs of New York, Adam has spent his life in and around the city. He's a New York University graduate with a double major in Journalism and Cinema Studios. He's also a certified audio engineer. Currently, Adam resides in Crown Heights with his dog and his partner's two cats. He's a lover of fine food, adorable animals, video games, all things geeky and shiny gadgets.