Virtual reality and 'Fallout 4' don't quite feel like a natural fit

Despite the fun of exploring the wasteland in VR, key elements are missing.
 By  Sarah LeBoeuf  on 
A screenshot from "Fallout 4 VR"
Credit: Bethesda

Bethesda made waves at its June 12 press conference by announcing that two of its recent releases, Fallout 4 and Doom, would be playable in virtual reality. After having spent dozens of hours (close to six days, according to my most recent save profile) in the Commonwealth of post-apocalyptic Boston, I was immediately intrigued by how that experience would translate to VR.

A few days later, I found myself in a windowed room at Bethesda’s booth on the E3 show floor, an HTC Vive strapped to my head and a wireless Vive controller in either hand. A Bethesda rep completed the setup and like magic, I was in a Red Rocket station. I was back in the wasteland, but this time, it was all around me.

The demo allowed a few minutes to get acclimated. Fallout VR uses a teleportation system of movement rather than having the character walk, which helps fight the disorientation and nausea that can sometimes accompany VR gameplay. Simply point to a location within range and with some quick controller movement, you’re there. That would take some getting used to over a long period of time, I imagine, but since I was contained to a single location for the demo, it wasn’t hard to get around.


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Since Bethesda’s setup had attendees standing rather than sitting, I was able to fully take in the environment around me. It’s better than craning your neck to have to take advantage of the 360-degree view, but the cables getting tangled around my legs as I moved served as a reminder of where I really was.

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Original image has been replaced. Credit: Mashable

Undeniably the coolest part about playing Fallout 4 in VR is using the Pip-boy. I simply lifted my left arm, controller in hand, and I could see the portable computer unit strapped to my hand. I could even peruse its various menus using the controller—while still seeing the rest of the world around me. It’s the kind of experience I hoped for when I purchased Fallout 4’s collector’s edition, complete with replica Pip-boy, only without the extra weight of the physical unit.

After a few minutes, the Red Rocket was attacked by raiders. Using the controller in my right hand, I cycled through available weapons and started shooting. The Vive controllers felt incredibly accurate and my aim was true almost every time I pulled the trigger—both virtually and physically.

One thing noticeably missing from the demo was V.A.T.S., Fallout’s specialized slo-mo aiming system. Since it’s a heavily used feature, its absence made Fallout VR feel more like a tech demo than a complete concept.

There’s also another concern: of the hundreds of hours it takes to fully explore the Commonwealth, how many of those will gamers want to spend standing with a headset on?

The demo was a promising start and definitely fun, but when I got home from E3 I found myself perfectly content to curl up on the couch and jump back into the wasteland the old-fashioned way. With Fallout 4 not due out on the HTC Vive until 2017, though, Bethesda definitely has time to address these issues and make its VR efforts more of a must-have than a curiosity.

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Chelsea Stark

Chelsea Stark was the Games Editor for Mashable, where she covered everything from AAA titles, mainstream consoles, indie gems, mobile games and gaming culture. She handled news, feature stories and reviews. Before that, Chelsea was Mashable's Multimedia Producer, where she helped develop visual storytelling aids, whether they were photos of video. She came to New York in 2010 to pursue her master's degree in journalism at NYU's Studio 20 program, which focused on innovation as journalism is changed by new technology. Before coming to New York, Chelsea lived in Austin, where she did online journalism and social media for the local CBS affiliate. She loves good beer, classic Nintendo games, and all things geeky, and spends her time attempting to find anything close to good Tex-Mex in Brooklyn.

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