Google's grand entry into gaming turns Chrome into your console

Google's Stadia is the company's Chrome-centric first entry into mainstream, high-end gaming.
 By 
Adam Rosenberg
 on 
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Original image has been replaced. Credit: Mashable

Can Stadia succeed where others have failed?

Google's first entry into the world of mainstream gaming certainly has the lineup to meet Microsoft, Nintendo, and Sony on even footing. But it's bigger than that: rather than relying on traditional console hardware, Stadia lives inside of Chrome.

That means it's going to launch with immediate support for a variety of screens: desktop, laptop, TV, tablet, and smartphone. There's a Google-made Stadia Controller that connects via WiFi to whichever game you're playing, but it's necessary; any controller that works with the device you're playing on will work with Stadia as well.

The Stadia Controller does bring a couple of advantages. There's a capture button, now a common feature on most modern gaming systems, that lets you share content directly to YouTube. There's also a Google Assistant with game-specific GA integration that's capable of pulling up hints and walkthrough videos when requested.

The service itself is a massive expansion of Project Stream, which was essentially Google's beta test for Stadia. When it launched in late 2018, participants were able to play Ubisoft's then-brand new Assassin's Creed Odyssey in a Chrome tab. I was one of those participants, and I can tell you: it worked surprisingly well on my first-generation Dell XPS 13.

Google promises an even better experience in Stadia. While the quality of the streaming video will vary depending on the display you're using (and presumably bandwidth), Google intends to support -- and claims the streaming data centers can handle -- resolutions as high as 8K.

The actual particulars of the service -- game lineup, pricing, dedicated social features -- aren't going to be revealed until summer 2019, probably at or around the annual E3 trade show in June. It's clear some heavy-hitters will be involved, however.

Marty Stratton, from id Software, promised full support for the studio's upcoming Doom Eternal, for one. And while Ubisoft didn't announce any specific titles, Project Stream already ran Odyssey and the publisher released a statement pledging its continued support.

"The power and accessibility of streaming will give billions unprecedented opportunities to play video games in the future. We are proud to partner with Google on Stadua, building on what we’ve learned with Project Stream via Assassin’s Creed Odyssey. This is only the beginning, and we can’t wait to continue collaborating closely with Google on what’s next for Stadia," Ubisoft CEO Yves Guillemot said in a statement.

Expect Stadia to launch sometime in 2019, arriving first in the U.S., Canada, the U.K., and "most of Europe."

Topics Gaming Google

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Adam Rosenberg

Adam Rosenberg is a Senior Games Reporter for Mashable, where he plays all the games. Every single one. From AAA blockbusters to indie darlings to mobile favorites and browser-based oddities, he consumes as much as he can, whenever he can.Adam brings more than a decade of experience working in the space to the Mashable Games team. He previously headed up all games coverage at Digital Trends, and prior to that was a long-time, full-time freelancer, writing for a diverse lineup of outlets that includes Rolling Stone, MTV, G4, Joystiq, IGN, Official Xbox Magazine, EGM, 1UP, UGO and others.Born and raised in the beautiful suburbs of New York, Adam has spent his life in and around the city. He's a New York University graduate with a double major in Journalism and Cinema Studios. He's also a certified audio engineer. Currently, Adam resides in Crown Heights with his dog and his partner's two cats. He's a lover of fine food, adorable animals, video games, all things geeky and shiny gadgets.

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