SXSW 2025: How 'Territory' is revolutionizing VR accessibility with aesthetic access

Access is artist led.
 By 
Chance Townsend
 on 
A behind-the-scenes moment from a film or performance set, featuring three performers in elaborate costumes against a green screen backdrop. Two of the performers are in wheelchairs, suspended in the air with harnesses, their arms outstretched toward each other. The third performer, standing barefoot on the ground, wears a netted outfit with decorative elements resembling vines or branches and appears to be interacting with the suspended performers. The green screen has visible tracking markers, indicating a visual effects setup.
Credit: Kinetic Light / Double Eye Studios

At SXSW 2025, the panel "Aesthetic Access for VR: Centering Disabled Artistry" showcased Territory, a groundbreaking virtual reality experience that proved that accessibility isn’t just an add-on — it’s an art form.

Created by Kinetic Light and Double Eye Studios, Territory is the first fully "aesthetically accessible" VR experience. Instead of retrofitting an existing VR program with accessibility features like captions and audio descriptions, the team built them into the creative process from the start.

"Access is no longer an accommodation that retroactively makes an experience accessible to disabled audiences," said Kinetic Light's Laurel Lawson during the panel. "Instead, access is the providence of art itself."


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Set in a post-apocalyptic world, Territory tells its story through aerial dance, haptic feedback, and spatialized sound. Viewers take on the role of a "witness," feeling the impact of barbed wire both physically and metaphorically. The experience uses custom haptic motifs, allowing vibrations to convey movement and emotion — a game-changer for blind and low-vision users.

Even captions are reimagined. Instead of static text, Territory’s captions move dynamically, following characters and poetically interpreting music and sound effects. "Most of the caption systems that we tested couldn't reach the level of detail [we wanted], so we had to construct something from scratch," said Kiira Benz, Double Eye's executive creative director.

Accessibility in VR is still evolving, but Territory sets a new standard — where access isn’t just about inclusion but innovation. By making accessibility an artistic choice, Kinetic Light and Double Eye Studios challenge creators to rethink how VR can be truly immersive for all.

Lawson emphasized that "access is not backfilling" and should be integrated from the beginning because designing with accessibility in mind deepens artistic practice.

Headshot of a Black man
Chance Townsend
Assistant Editor, General Assignments

Chance Townsend is the General Assignments Editor at Mashable, covering tech, video games, dating apps, digital culture, and whatever else comes his way. He has a Master's in Journalism from the University of North Texas and is a proud orange cat father. His writing has also appeared in PC Mag and Mother Jones.

In his free time, he cooks, loves to sleep, and greatly enjoys Detroit sports. If you have any tips or want to talk shop about the Lions, you can reach out to him on Bluesky @offbrandchance.bsky.social or by email at [email protected].

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