'Marathon' game hands-on: Bungie builds a rewarding slow burn

You won't want to rush this.
 By 
George Yang
 on 
A first-person shooter with robots in a futuristic corridor.
Credit: Bungie screenshot

When it comes to first-person shooters, Bungie — from Halo all the way to Destiny has long been in a class of its own. Now the studio is returning to an older game — Marathon, originally released in 1994.

Having played the 2026 version of Marathon for 6 hours, my first impressions are positive. The gunplay is impressive, the art direction is enticing.

The game's slower pacing may not be for everyone — but personally, I’m hungry for more.


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What is 'Marathon' about?

Marathon takes place on the planet Tau Ceti IV, where human colonists upload their consciousnesses to disposable cybernetic bodies, turning them into “Runners.” The Runners' job is to go out into Tau Ceti IV, scrounging up resources, artifacts, and data to bring back to their factions.

Marathon doesn’t put its backstory front and center; still, there's plenty of details on the factions if you want it, and it's all surprisingly interesting. This aspect reminded me of Concord, in which I found reading the in-game encyclopedia more fun than playing the actual game.

A cybernetic head talks to the player.
Credit: Bungie screenshot

Thankfully, Marathon also has solid gameplay. It’s an extraction shooter, similar to ARC Raiders, where players jump into a map, collect items, and extract out. If you’re an avid Destiny player — if you’re used to going in guns blazing, in other words — Marathon may feel foreign to you.

You’re limited in supplies, and any items that you bring with you or collect on the field will disappear if you die. So you need to plan out your routes methodically and explore carefully in order to avoid fights at all costs. This creates a tense atmosphere of unpredictability; it's unnerving, yet exciting.

Scattered across the field are NPCs and other human players — and trust me, they’re hard. The robotic NPCs are durable, while other human players show absolutely no mercy. 

This makes Marathon feel distinctly different from Halo, Destiny, even ARC Raiders. If you try to take the NPCs in a gunfight, you’ll most likely get wiped —which is not the case in Bungie’s other shooters. In ARC Raiders, you’ll come across many friendly human players; in Marathon, they won’t hesitate to murk you.

Destroyer, a helmeted figure with lists of characteristics
Credit: Bungie screenshot

The way gunfights break out feels organic, and leads to a lot of emergent experiences. The guns feel slick and impactful, the moment-by-moment of the shootouts exhilarating. Overall, Ceta Tau feels like an oppressive, but masochistically fun, place to be.

If you successfully extract, items you bring back are automatically sold. You can use the money to purchase guns and other equipment, to give yourself an advantage when you deploy again. But even with your shiny new toys, your character could easily die and lose everything you brought in. Still, even when you die, you never feel like you’re too far behind. Players seem like they’re on a level playing field, more or less.

The biggest problem with 'Marathon'

I love Marathon's retro-futurism aesthetic. The font and menus look exactly like Apple interfaces from the 1980s, referencing Marathon’s origins on early Macintosh computers.

That said, the game's biggest issues are in the user interface, especially its clunky menus. They’re clunky because similar actions don’t use the same input. For example, you open up a box with the square button on your controller, then you have to place the items from that box into your inventory with the X button. This doesn't feel intuitive and can mess with your brain over time.

The font is hard to read, even if you’re playing on a big screen. There are no options to increase the size — something we hope will be fixed in an early update.

All that being said, I’ve had a lot of fun with my first few hours of Marathon. I can’t wait to see what else the game has in store when it launches on March 5 for PC, PS5, and Xbox Series X|S.

Check back later this month for our full review.

Topics Video Games

headshot of journalist george yang
George Yang
Freelance contributor

George is a freelance gaming and tech writer. He started in 2019 and has written for places including Mashable, the New York Times, Rolling Stone, and Variety. For Mashable, George has reviewed new games like Ninja Gaiden 4, as well as the new ROG Xbox Ally X gaming handheld. In his career, George has also written guides, reviews, interviews, and features for a variety of gaming genres, including Japanese RPGs, first-person shooters, and action-adventure games. He has experience with all major gaming platforms, such as PC, PlayStation, Nintendo, and Xbox.

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