NVIDIA CEO defends DLSS 5 as gamers label it an 'AI slop filter'

Memes about the AI rendering model quickly spread after it was unveiled on Monday.
 By 
Amanda Yeo
 on 
A side-by-side comparison of NVIDIA DLSS 5 applied to 'Resident Evil Requium.'
Credit: NVIDIA

NVIDIA revealed NVIDIA DLSS 5 on Monday, a new rendering model that uses AI to add "photoreal lighting and materials" to video game graphics. The internet immediately hated it, criticising DLSS 5 for erasing games' intentional artistic styles by basically adding an "AI slop filter." Now CEO Jensen Huang has responded to DLSS 5's critics, stating that they are "completely wrong."

DLSS 5 was unveiled during the NVIDIA GTC keynote, accompanied by a video showcasing the AI tool in action. Displaying clips from games such as Resident Evil Requiem, Hogwarts Legacy, and Starfield, the video compared graphics in their original state to with DLSS 5 turned on, the AI giving them a more photorealistic look.

"DLSS 5 is the GPT moment for graphics — blending handcrafted rendering with generative AI to deliver a dramatic leap in visual realism while preserving the control artists need for creative expression," Huang said in a press release. 


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Gamers lambast NVIDIA DLSS 5 as 'AI slop filter'

Unfortunately, gamers aren't sharing Huang's enthusiasm for NVIDIA's new real-time neural rendering model. Many noted that the photorealistic style DLSS 5 applied to the game footage in the demonstration video modified the games' original style, and completely changed characters' appearances to the point where some considered them virtually unrecognisable.

NVIDIA's X post announcing DLSS 5 was swiftly inundated with replies criticising the tool, with derision also filling the comments of the demonstration video on YouTube.

"DLSS5 makes this look like an AI generated dating profile picture used to scam an old person in another country," said X user @GamersNexus, sharing a screenshot of Resident Evil Requiem character Grace with DLSS 5 applied. "Just looks like every other AI generated image of a 'person.' No character or soul to it. Art loses what makes it impressive when it all looks like generated slop."

"Giving games an AI filter is an insult," wrote @kalaelizabeth. "Those aren't even the same characters what the hell."

"Like what's the point?" said @thethiny. "Artists spend hours perfecting a model for you to come and replace it with AI Faces? I seriously hate this so much."

"This looks horrifically bad, nobody wants an AI slop filter on top of their games," wrote @SynthPotato. The post has over 107,000 likes at time of writing. NVIDIA's post has 66,000.

NVIDIA CEO calls DLSS 5 criticism 'completely wrong'

NVIDIA has now attempted to reassure players and clarify exactly what DLSS 5 does, claiming that it won't override games' art direction. Responding to the backlash during a GTC Q&A, Huang insisted that DLSS 5's generative AI doesn't remove artistic control from game developers, but instead allows them to use it as a tool. Developers will be able to direct and "fine-tune" the AI so that it adheres to their artistic style.

"[A]s I have explained very carefully, DLSS 5 fuses controllability of the geometry and textures and everything about the game with generative AI," said Huang, as reported by Tom's Hardware. "It's not post-processing, it's not post-processing at the frame level, it's generative control at the geometry level… This is very different than generative AI; it’s content-control generative AI. That’s why we call it neural rendering."

The official NVIDIA GeForce YouTube account has responded to criticism in the DLSS 5 announcement video's comments section as well.

"Important to note with this technology advance — game developers have full, detailed artistic control over DLSS 5's effects to ensure they maintain their game's unique aesthetic," NVIDIA wrote in a pinned comment. "The SDK includes things like intensity, color grading and masking off places where the effect shouldn't be applied. It's not a filter — DLSS 5 inputs the game’s color and motion vectors for each frame into the model, anchoring the output in the source 3D content."

Posting on X, NVIDIA's global PR director Ben Berraondo stated that the Resident Evil Requiem DLSS 5 demonstration was worked on by developers Capcom. Starfield developer Bethesda Game Studios also wrote on X that its "art teams will be further adjusting [DLSS 5's] lighting and final effect to look the way we think works best for each game. This will all be under our artists’ control, and totally optional for players."

"With DLSS 5 the artistic style and detail shine through without being held back by the traditional limits of real-time rendering," Bethesda Game Studios' executive producer Todd Howard said in a statement on Monday. "We’re excited to work with this new technology and look to bring DLSS 5 to Starfield and future Bethesda titles."

Even so, gamers remain unappeased, turning their ire onto the executives promoting NVIDIA's AI tool. Though developers may be able to prompt or direct DLSS 5, using AI to alter an image is not the same as manually creating it themselves.

"Todd realizing he doesn't have to update the prehistoric creation engine because now he can simply fake good graphics with a snapchat filter," wrote @sean_gause.

"If you want to upgrade graphics, hire talented artists to do it instead of using technology that exploited YOUR OWN STUDIO'S COPYRIGHTED WORK — which they originally did without your consent, regardless of you choosing to sell your soul now — that will only wipe out all creative direction in exchange for mid AI slop that no one wants to look at," wrote @homemadehooplah.

It isn't clear what datasets NVIDIA used to train DLSS 5, or how it may have obtained them. However, training AI models is a fraught area, with multiple companies having been accused of using stolen or misappropriated data

NVIDIA's DLSS 5 becomes grotesque meme

NVIDIA's side-by-side comparisons showing off its DLSS 5 model have quickly transformed into a meme. Social media users are sharing images of well-known characters, comparing them with similar yet very different versions that ostensibly have DLSS 5 applied. These DLSS 5 versions are often grotesquely detailed, or have been heavily altered to have generic, highly airbrushed features reminiscent of aesthetics in pornography.

Several independent game developers have gotten in on the joke as well.

Amanda Yeo
Amanda Yeo
Assistant Editor

Amanda Yeo is an Assistant Editor at Mashable, covering entertainment, culture, tech, science, and social good. Based in Australia, she writes about everything from video games and K-pop to movies and gadgets.

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