'Overwatch' hero spotlight: How to suck less with Tracer

Meet and master the most annoying hero in the entire 'Overwatch' roster.
 By 
Adam Rosenberg
 on 
Original image replaced with Mashable logo
Original image has been replaced. Credit: Mashable

Want help with a different hero? Click here to check out our master Overwatch guide, where you'll find links to tips and strategies for each hero in the game.

Each Overwatch hero is a special snowflake.

Different guns, different abilities, different movement speeds, different quirks. Learning to excel with one hero doesn't mean you've mastered Overwatch.


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Playing a hero the "right" way only gets you so far, of course. Positioning, team formation (on both sides) and overall skill level are still important; you can play a hero perfectly and still lose. But you probably won't win until you learn to play whoever you're using right.

We've got you covered. Read on for tips, strategies and ideal maps/modes to help you suck less at using Overwatch's fast-moving Brit flanker, Tracer.

Abililty breakdown

  • Primary weapon: Pulse Pistols. Dual-wielded, fast-firing auto-pistols that shoot simultaneously whenever the trigger is pulled. Connect with a full clip for the higher end of moderate damage. 40-round clip.

  • Blink: Tracer teleports a short distance horizontally in whichever direction she's moving in when the ability is triggered. Up to three Blink charges can be stored at a time, with a 3-second cooldown on each charge.

  • Recall: Tracer travels three seconds backwards in time, reverting her health, ammo and location to whatever and wherever it was before. 12-second cooldown.

  • Ultimate ability: Pulse Bomb. A lobbed bomb that sticks to the first surface or enemy hero it comes into contact with. Detonates after a brief delay, dealing 400 damage to anyone near the blast.

How to Tracer

Tracer is a meat-and-potatoes flanker who is living her best life when she's buzzing around the enemy flanks, distracting enemies away from her team's forward advance.

Tracer can deal significant damage at close range, but her pistol fire spreads out quickly and lacks punch at greater distances. She also burns through a full clip in about one second.

Original image replaced with Mashable logo
Original image has been replaced. Credit: Mashable

That's where Blink comes in. If you Blink while a reload animation is playing out, Tracer will have completed the action by the time you regain control. Even if you have to Blink before your clip is empty, get in the habit of reloading then Blinking whenever you can.

Blink is also handy for closing the distance, but using it to escape should always be your plan "B." If you're playing Tracer right, you're using Blink to get close and deal damage then switching to Recall for your escape.

Hit-and-run tactics work best with Tracer due to her low health pool. You might take damage as you rush in to fire, but Recall allows you to erase it without hunting down a health pack or healer.

Just remember: Tracer is most effective at splitting the enemy team's attention. Blink past their front lines and attack their flanks or occupy the capture point. You can be tremendously effective as Tracer just by moving around and getting the enemy team to shoot at you.

Tracer can be definitely deadly in the right hands, but accuracy and a good sense of timing are required. You have to know how close you need to be to dish out meaningful damage, and you have to keep your crosshairs locked on target while staying mobile and adjusting to Blink's sudden perspective shifts.

Pulse Bomb fits easily into this strategy. Blink right up into an enemy's face and release the Ultimate, then Blink or Recall away. This works best with tanks due to their large size, but a competent Tracer can plant a Pulse Bomb on anyone.

Best maps/modes: Tracer is a powerful ally on Control maps and any defend scenario thanks to her ability to distract and draw attention forces from the capture point. She's also very good at breaking through heavily defended bottlenecks and creating opportunities for more friendlies to slip through.

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Adam Rosenberg

Adam Rosenberg is a Senior Games Reporter for Mashable, where he plays all the games. Every single one. From AAA blockbusters to indie darlings to mobile favorites and browser-based oddities, he consumes as much as he can, whenever he can.Adam brings more than a decade of experience working in the space to the Mashable Games team. He previously headed up all games coverage at Digital Trends, and prior to that was a long-time, full-time freelancer, writing for a diverse lineup of outlets that includes Rolling Stone, MTV, G4, Joystiq, IGN, Official Xbox Magazine, EGM, 1UP, UGO and others.Born and raised in the beautiful suburbs of New York, Adam has spent his life in and around the city. He's a New York University graduate with a double major in Journalism and Cinema Studios. He's also a certified audio engineer. Currently, Adam resides in Crown Heights with his dog and his partner's two cats. He's a lover of fine food, adorable animals, video games, all things geeky and shiny gadgets.

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