'Super Mario Odyssey' comes out this Friday and, FYI, it has a two-player mode
There's a co-op mode in Super Mario Odyssey!
This might be old news to some of you. It's a detail that was the subject of an E3 reveal back in June, so it's hardly a secret. But E3 is filled with reveals, and it was news to both myself and Mashable Games Editor Tina Amini when we discovered it today, so we decided it might be worth a reminder.
Odyssey does a funny thing with Mario's hat. It's not just a simple hat anymore, as it's been in past games. Instead, it has a name -- Cappy -- a pair of expressive cartoon eyes, and a game-changing ability: it can capture many of the creatures you encounter.
Captured beings aren't just under your command; you effectively become them, temporarily. Capture a Goomba, for example, and you can waddle around on your little mushroom feet, with your low center of gravity affording you full control on icy surfaces. Each capture-friendly being brings a different advantage to the mix.
That's not all Cappy's good for, however. The plucky little hat is Mario's chief weapon -- he can throw it in any direction for a boomerang-like attack. And that's where the second player comes in.
If you split your Joy-Con controllers up between two people, one person gets to control Mario while the other commands Cappy. Mario loses his ability to just swing his hat around at will, but the second player can move Cappy freely, collecting coins and attacking enemies for his plumber friend.
I can't talk about my own experiences with the two-player mode just yet, under Nintendo's rules. But as you can see in the video above, this seems like a nifty feature to share with a co-habitating loved one in your life.
Adam Rosenberg is a Senior Games Reporter for Mashable, where he plays all the games. Every single one. From AAA blockbusters to indie darlings to mobile favorites and browser-based oddities, he consumes as much as he can, whenever he can.Adam brings more than a decade of experience working in the space to the Mashable Games team. He previously headed up all games coverage at Digital Trends, and prior to that was a long-time, full-time freelancer, writing for a diverse lineup of outlets that includes Rolling Stone, MTV, G4, Joystiq, IGN, Official Xbox Magazine, EGM, 1UP, UGO and others.Born and raised in the beautiful suburbs of New York, Adam has spent his life in and around the city. He's a New York University graduate with a double major in Journalism and Cinema Studios. He's also a certified audio engineer. Currently, Adam resides in Crown Heights with his dog and his partner's two cats. He's a lover of fine food, adorable animals, video games, all things geeky and shiny gadgets.