So much complaining: 'Super Mario Run' will destroy your data and drain your wallet
After Nintendo's iOS debut Super Mario Run dropped Thursday, the rush to download it and start playing was real.
Barely 30 minutes after the release of the hyped-up game, which launched in 151 countries and regions worldwide, people already had plenty to say about their latest online distraction.
Many were stoked to finally get their hands on the game, but more than a few had some gripes.
Some people are pissed at the ridiculous cost.
Right off the bat, the fact that you have to pay for access to worlds and more levels after a short free preview was not appreciated. It's a $9.99 one-time cost, but still.
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There's a lot of rage about the game requiring a constant internet connection to play.
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And that you need a truckload of data to stay involved.
Before you can even start playing, users need to set aside some time (and space) for a data download. And then you can continue using your data to play on the go.
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Some people experienced error messages trying to buy the game.
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And others went as far as immediately deleting it.
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Despite all that, loads of people were just super pumped to be playing Mario again.
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With the game only available on iPad and iPhone, Android users were left chomping at the bit for their chance to play.
In a Mashable interview with creator Shigeru Miyamoto, he said the iOS-only release was a security-related decision. But Android users should expect to play sometime in 2017 -- stay strong.
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Topics Gaming
Sasha is a news writer at Mashable's San Francisco office. She's an SF native who went to UC Davis and later received her master's from the UC Berkeley Graduate School of Journalism. She's been reporting out of her hometown over the years at Bay City News (news wire), SFGate (the San Francisco Chronicle website), and even made it out of California to write for the Chicago Tribune. She's been described as a bookworm and a gym rat.