'Uncharted 4' release hit with yet another delay
Nathan Drake's last dance will have to wait another two weeks.
As of today, Uncharted 4: A Thief's End won't be out until May 10, 2016 -- a two-week shift from its former Apr. 27 launch. Sony Computer Entertainment America CEO Shawn Layden blames high demand for the delay, with the extra time going toward printing more copies of the game.
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"As you know, Naughty Dog is wrapping up production on Uncharted 4: A Thief’s End with the game on track to go gold and into production later this month," Layden writes on PlayStation Blog.
"In an effort to meet the considerable worldwide demand, and to ensure that all gamers worldwide have the opportunity to play the game on day one, we have chosen to postpone the launch of the game by two weeks to allow for extra manufacturing time."
This isn't the first time Uncharted 4 is slipping out of a previously planned release. The game was once set to launch for Christmas 2015, but a need for more development pushed it back to Mar. 2016.
Another delay followed, with Naughty Dog citing a similar need for more time to polish the game off. That second release shift is what brought Uncharted 4 to the Apr. 27 launch it's leaving today.
The new delay comes just a day after the developer revealed that the coming weekend -- Mar. 4-6 -- would play host to a multiplayer stress test for the game. Anyone that owns a PlayStation 4 -- even those without a PlayStation Plus subscription -- can sample the game's competitive multiplayer mode for free.
The good news is the game appears to be almost finished, and -- according to Sony, at least -- the delays have everything to do with meeting demand and nothing to do with development shortfalls. Uncharted is a big series for Sony, and it's no surprise that Naughty Dog wants to make sure A Thief's End -- supposedly star Nathan Drake's final adventure -- turns out right.
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Topics Gaming
Adam Rosenberg is a Senior Games Reporter for Mashable, where he plays all the games. Every single one. From AAA blockbusters to indie darlings to mobile favorites and browser-based oddities, he consumes as much as he can, whenever he can.Adam brings more than a decade of experience working in the space to the Mashable Games team. He previously headed up all games coverage at Digital Trends, and prior to that was a long-time, full-time freelancer, writing for a diverse lineup of outlets that includes Rolling Stone, MTV, G4, Joystiq, IGN, Official Xbox Magazine, EGM, 1UP, UGO and others.Born and raised in the beautiful suburbs of New York, Adam has spent his life in and around the city. He's a New York University graduate with a double major in Journalism and Cinema Studios. He's also a certified audio engineer. Currently, Adam resides in Crown Heights with his dog and his partner's two cats. He's a lover of fine food, adorable animals, video games, all things geeky and shiny gadgets.