Nintendo drops details about Switch Online—and it's not all good news

Soon, you'll be able to play Switch online.
 By 
Adam Rosenberg
 on 
Original image replaced with Mashable logo
Original image has been replaced. Credit: Mashable

With just under two weeks to go before all some is revealed at E3, Nintendo delivered a double-edged surprise: we know how the Switch online service will work, but it's not arriving on time.

Previously pegged for a fall 2017 launch, Nintendo Switch Online -- as the subscription service is known -- will now be available sometime in 2018.

There are pricing tiers for 1-month ($3.99) and 3-month ($7.99) subscriptions, but the $19.99 1-year option offers the most value. It's worth noting that this is roughly $40 cheaper than competing services for PlayStation and Xbox.

The lower price comes at a cost. Much of the Switch's online experience -- which is to say, lobbies and voice chat -- is relegated to an app for unspecified smart devices. A limited version will be available to download starting this summer.

Of course, using an app for such features comes with its own set of obstacles. Since game audio comes out of the Switch and chat audio comes out of your chosen app-bearing device, an audio splitter is required to mix both sources together. As we learned earlier today, that leads to a headache-inducing setup.

Subscribers also have access to a collection of classic games, enhanced with support for online play (where applicable, of course). Interestingly, the newly updated Switch Online website includes no mention of a controversial catch related to these freebies.

The site previously indicated that subscribers would "get to download and play a [NES] or [SNES] game ... for free for a month." Nintendo subsequently confirmed that featured games would only be playable for free within that month.

That stands in stark contrast to competing subscription bonuses from the pricier PlayStation Network and Xbox Live. With those services, you can download a freebie during its featured month and keep playing it for as long as you keep it installed and remain a subscriber.

While there are still lots of of questions, the chart below lays out in broad strokes how Switch Online subscription benefits one-up the "free" experience.

Original image replaced with Mashable logo
Original image has been replaced. Credit: Mashable

All Switch online features -- including the forthcoming stripped-down app -- will remain free until the service launches for real next year.

For the time being, online play looks like the only major draw of this admittedly cheaper-than-the-competition service. Voice chat is looking like an inconvenient mess and the freebie games become considerably less exciting if you can only play them for one month -- though it's not clear if that's changing.

The real question Switch owners should be asking -- and one that we'll be seeking answers to at E3 -- is this: Which games are actually worth playing online?

Splatoon 2, Nintendo's ink-splattering competitive shooter, is the obvious big one. The company will have an opportunity to gauge interest in what is arguably its flagship online game after it launches in July.

Fighting games like Ultra Street Fighter 2 and Nintendo's signature racing series Mario Kart ought to draw crowds as well. Minecraft too; that one launched recently and it lets players hop online together and share their worlds.

There will be plenty of opportunities to hype the service ahead of its 2018 launch, but E3 is Nintendo's moment to make a good first impression. If the company can sell its fans on the virtues of Switch Online with a tantalizing lineup and a clearer sense of what's good about the service, it will enjoy a much smoother ride into next year.

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Adam Rosenberg

Adam Rosenberg is a Senior Games Reporter for Mashable, where he plays all the games. Every single one. From AAA blockbusters to indie darlings to mobile favorites and browser-based oddities, he consumes as much as he can, whenever he can.Adam brings more than a decade of experience working in the space to the Mashable Games team. He previously headed up all games coverage at Digital Trends, and prior to that was a long-time, full-time freelancer, writing for a diverse lineup of outlets that includes Rolling Stone, MTV, G4, Joystiq, IGN, Official Xbox Magazine, EGM, 1UP, UGO and others.Born and raised in the beautiful suburbs of New York, Adam has spent his life in and around the city. He's a New York University graduate with a double major in Journalism and Cinema Studios. He's also a certified audio engineer. Currently, Adam resides in Crown Heights with his dog and his partner's two cats. He's a lover of fine food, adorable animals, video games, all things geeky and shiny gadgets.

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